Aria 2.0.0
C++23 MVVM framework (C++20 minimum) — reactive, coroutine-first, ABI-layered
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async_command.hpp File Reference
#include "aria/async/async_command_result.hpp"
#include "aria/async/async_error_sink.hpp"
#include "aria/async/cancellation.hpp"
#include "aria/error.hpp"
#include "aria/property.hpp"
#include "aria/subscription.hpp"
#include "aria/async/executor.hpp"
#include "aria/async/executor_traits.hpp"
#include "aria/async/safe_run.hpp"
#include "aria/async/task.hpp"
#include "aria/async/timeout.hpp"
#include <algorithm>
#include <atomic>
#include <exception>
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <stdexcept>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
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Classes

class  aria::async::AsyncCommand< R, Args >
class  aria::async::AsyncCommand< void, Args... >

Namespaces

namespace  aria
namespace  aria::async

Enumerations

enum class  aria::async::AsyncCommandPolicy { aria::async::Parallel , aria::async::LatestOnly , aria::async::DropIfRunning }
 Concurrency strategy when execute() is called while another invocation is already running. More...