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Aria 2.0.0
C++23 MVVM framework (C++20 minimum) — reactive, coroutine-first, ABI-layered
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#include "aria/async/async_command_result.hpp"#include "aria/async/async_error_sink.hpp"#include "aria/async/cancellation.hpp"#include "aria/error.hpp"#include "aria/property.hpp"#include "aria/subscription.hpp"#include "aria/async/executor.hpp"#include "aria/async/executor_traits.hpp"#include "aria/async/safe_run.hpp"#include "aria/async/task.hpp"#include "aria/async/timeout.hpp"#include <algorithm>#include <atomic>#include <exception>#include <functional>#include <memory>#include <mutex>#include <optional>#include <stdexcept>#include <string>#include <type_traits>#include <utility>#include <vector>Go to the source code of this file.
Classes | |
| class | aria::async::AsyncCommand< R, Args > |
| class | aria::async::AsyncCommand< void, Args... > |
Namespaces | |
| namespace | aria |
| namespace | aria::async |
Enumerations | |
| enum class | aria::async::AsyncCommandPolicy { aria::async::Parallel , aria::async::LatestOnly , aria::async::DropIfRunning } |
| Concurrency strategy when execute() is called while another invocation is already running. More... | |